MetaMox
COMMANDER · DECK

Sidisi 100: Brood Mechanicals/Plants vs Zombies

2020-12-20
Sidisi, Brood Tyrant
DECK $
$529.43
MYTHIC
21
RARE
87
UNCOMMON
41
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

49 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

3 cards

Sorcery

5 cards

Instant

1 card

Land

29 cards
MAYBE75 CARDS

Planeswalker

1 card

Creature

40 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

7 cards

Instant

5 cards

Land

19 cards
MONEY CARDS·67 CARDS·$393.26
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Planeswalker

1 card

Creature

29 cards

Enchantment

2 cards

Artifact

3 cards

Sorcery

5 cards

Instant

2 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
002110213312416596+
COLOR
U: 19 pipsB: 48 pipsG: 35 pipsC: 151 pips
TYPES
Creature50
Zombie12
Wizard9
Human8
Shaman7
Elemental5
Elf5
Druid4
Shapeshifter4
Snake4
Incarnation3
Avatar2
Cleric2
Merfolk2
Rogue2
Beast1
Dragon1
Faerie1
Frog1
Giant1
Horror1
Hydra1
Knight1
Leviathan1
Nightmare1
Ooze1
Pirate1
Salamander1
Satyr1
Soldier1
Spider1
Changeling1
Outlaws3
Party13
Land37
Nonbasic28
Basic9
Swamp9
Forest6
Island5
Elemental1
Rogue1
Shapeshifter1
Enchantment6
Saga1
Spider1
Sorcery5
Artifact3
Instant1
Planeswalker1
Liliana1
Legends16
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
Group
Color
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