MetaMox
COMMANDER · DECK

Yarok

Bracket 4 · Optimized
2020-04-18
Yarok, the Desecrated
109 CARDS (LIMIT 100)
DECK $
$288.73
MYTHIC
11
RARE
37
UNCOMMON
26
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN108 CARDS

Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

7 cards

Sorcery

8 cards

Instant

12 cards

Land

13 cards
MONEY CARDS·50 CARDS·$206.42
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Creature

22 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

4 cards

Instant

12 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
  • Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
  • Peregrine Drake + Shrieking Drake + Yarok, the Desecrated: arguably two-card combo, for six mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0041102163154115146+
COLOR
U: 39.5 pipsB: 24 pipsG: 39.5 pipsC: 176 pips
TYPES
Creature41
Elemental8
Human5
Elf4
Wizard4
Avatar3
Shaman3
Zombie3
Beast2
Bird2
Druid2
God2
Horror2
Rogue2
Aetherborn1
Boar1
Cat1
Construct1
Demon1
Drake1
Eldrazi1
Elephant1
Faerie1
Golem1
Hydra1
Jellyfish1
Ooze1
Pirate1
Snake1
Spirit1
Outlaws3
Party6
Land38
Nonbasic11
Basic27
Island11
Swamp11
Forest9
Aura1
Instant12
Artifact10
Equipment2
Bird1
Construct1
Golem1
Sorcery8
Arcane1
Enchantment4
Aura1
God1
Planeswalker1
Kiora1
Legends9
Historic19
LAND PROBABILITY
37 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Near-infinite lifegainNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Group
Color
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