COMMANDER · DECK
Two Piles
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
34 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
6 cardsInstant
10 cardsLand
33 cardsSIDEBOARD7 CARDS
Creature
4 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardMAYBE115 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
21 cardsInstant
25 cardsLand
1 cardMONEY CARDS·63 CARDS·$396.39
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Creature
13 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
12 cardsInstant
16 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic30
Basic9
Island11
Swamp7
Plains6
Creature35
Sphinx35
Phyrexian3
Elder2
Rogue2
Avatar1
Demon1
Illusion1
Knight1
Nightmare1
Vampire1
Wizard1
Outlaws2
Party3
Artifact15
Sphinx6
Infinity1
Stone1
Instant11
Sorcery7
Enchantment2
Aura1
Legends11
Historic25
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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