COMMANDER · DECK
Multani, Maro-sorcerer
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
13 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·41 CARDS·$223.38
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Planeswalker
1 cardCreature
9 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
8 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic4
Basic33
Forest33
Creature21
Druid6
Human6
Elf4
Shaman3
Scout2
Dinosaur1
Elemental1
God1
Horror1
Hydra1
Incarnation1
Insect1
Ooze1
Phyrexian1
Snake1
Soldier1
Sorcerer1
Treefolk1
Wall1
Artifact15
Book2
Horror1
Phyrexian1
Wall1
Sorcery13
Arcane1
Enchantment10
Aura1
God1
Instant6
Planeswalker1
Garruk1
Legends5
Historic19
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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