MetaMox
COMMANDER · DECK
@Jacobschalk · 2026-09-16
DECK $
$4,721.82
MYTHIC
9
RARE
40
UNCOMMON
16
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

15 cards

Instant

28 cards

Land

23 cards
MONEY CARDS·73 CARDS·$3,768.49
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Creature

13 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

8 cards

Instant

20 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
70261212163242516+
COLOR
U: 41 pipsR: 38 pipsC: 60 pips
TYPES
Instant30
Arcane1
Trap1
Land24
Nonbasic24
Island3
Mountain2
Weird1
Creature19
Human8
Wizard4
Shaman3
Adventure1
Advisor1
Ape1
Archer1
Artificer1
Assassin1
Construct1
Dragon1
Dwarf1
Elemental1
God1
Lizard1
Otter1
Scout1
Snake1
Spirit1
Tyranid1
Wall1
Weird1
Outlaws1
Party4
Sorcery16
Adventure1
Elemental1
Snake1
Artifact11
Construct1
God1
Enchantment6
Aura3
Legends8
Historic16
LAND PROBABILITY
23 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 436.8%
TURN 570.3%
TURN 688.6%
TURN 796.2%
COMBOS7 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite magecraft triggers
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite colored mana
  • Near-infinite magecraft triggers
  • Near-infinite mill
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 12 game changers — cEDH lists run 10 or more
Group
Color
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