COMMANDER · DECK
Sheoldred
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
15 cardsInstant
8 cardsLand
1 cardMONEY CARDS·31 CARDS·$226.02
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Creature
10 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
3 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Basic33
Swamp33
Creature23
Vampire6
Phyrexian5
Demon3
Golem2
Horror2
Rogue2
Warlock2
Cleric1
Elk1
Faerie1
Fox1
Hag1
Human1
Nightmare1
Praetor1
Shaman1
Spirit1
Wurm1
Zombie1
Outlaws4
Party3
Artifact17
Book3
Golem2
Elk1
Equipment1
Fox1
Horror1
Phyrexian1
Sorcery15
Enchantment9
Aura1
Curse1
Demon1
Hag1
Instant8
Planeswalker2
Nixilis2
Legends6
Historic22
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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