COMMANDER · DECK
Dina paupermander
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
11 cardsInstant
8 cardsLand
8 cardsMONEY CARDS·6 CARDS·$17.18
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Creature
3 cardsEnchantment
2 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Swamp18
Forest12
Gate1
Creature28
Vampire8
Human5
Zombie5
Shaman4
Cleric2
Druid2
Elf2
Soldier2
Warrior2
Wizard2
Ally1
Demon1
Dryad1
Fungus1
Insect1
Noble1
Nymph1
Ogre1
Rogue1
Skeleton1
Snake1
Treefolk1
Warlock1
Outlaws2
Party7
Artifact11
Equipment3
Sorcery11
Lesson1
Instant8
Enchantment7
Aura3
Curse1
Nymph1
Legends1
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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