COMMANDER · DECK
Chicago Mill Rap
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
12 cardsInstant
9 cardsLand
15 cardsMONEY CARDS·56 CARDS·$537.43
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Creature
18 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
6 cardsInstant
6 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Swamp23
Desert1
Gate1
Creature28
Demon6
Human5
Horror4
Phyrexian4
Warlock4
Cleric2
Dragon2
Minion2
Nightmare2
Spirit2
Zombie2
Advisor1
Angel1
Archon1
Avatar1
Bat1
Dauthi1
Dog1
Elder1
Elf1
Knight1
Noble1
Praetor1
Rogue1
Snake1
Troll1
Vampire1
Outlaws5
Party3
Sorcery14
Troll1
Warlock1
Instant11
Artifact9
Angel1
Equipment1
Enchantment6
Aura2
Legends20
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mill
- Infinite self-mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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