COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
37 cardsArtifact
8 cardsSorcery
4 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·47 CARDS·$399.02
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Creature
1 cardEnchantment
22 cardsArtifact
5 cardsSorcery
2 cardsInstant
6 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment43
Aura10
Human2
Spirit2
Class1
Cleric1
Demigod1
Soldier1
Zombie1
Land33
Nonbasic17
Basic16
Plains12
Island8
Swamp4
Creature12
Human6
Spirit2
Wizard2
Archon1
Artificer1
Cleric1
Demigod1
Druid1
Giant1
Soldier1
Zombie1
Party3
Artifact8
Equipment2
Instant6
Sorcery4
Legends4
Historic12
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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