COMMANDER · DECK
Marrow-Gnawer
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
5 cardsInstant
5 cardsLand
8 cardsMONEY CARDS·25 CARDS·$154.70
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Creature
14 cardsEnchantment
1 cardArtifact
6 cardsSorcery
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land44
Nonbasic7
Basic37
Swamp38
Creature36
Rat26
Rogue5
Human4
Ninja2
Ogre2
Shaman2
Warlock2
Warrior2
Zombie2
Elf1
God1
Nightmare1
Noble1
Samurai1
Spirit1
Outlaws7
Party7
Artifact8
Equipment1
Instant5
Sorcery5
Enchantment4
Aura1
God1
Legends8
Historic14
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite creature tokens for all players
- Near-infinite creature ETB
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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