COMMANDER · DECK
Nekuzar
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
11 cardsInstant
19 cardsLand
25 cardsMONEY CARDS·73 CARDS·$1,537.55
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Planeswalker
2 cardsCreature
15 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
17 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land29
Nonbasic24
Basic5
Island9
Mountain4
Swamp4
Instant19
Creature16
Wizard7
Human5
Demon1
Dinosaur1
Dragon1
Drake1
Elder1
Goblin1
God1
Merfolk1
Phyrexian1
Pirate1
Praetor1
Rogue1
Scout1
Sphinx1
Vedalken1
Zombie1
Outlaws2
Party8
Artifact14
Sorcery11
Enchantment7
Aura1
Planeswalker4
Jace2
Chandra1
Will1
Legends15
Historic29
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
No bracket · Banned
2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Not legal
- 15 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
8 banned cards, 37 cards not in the pool
BANNED · 8
NOT IN THE POOL · 37
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