COMMANDER · DECK
Hallar Atcha Boy
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
16 cardsInstant
11 cardsLand
20 cardsMAYBE10 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
1 cardArtifact
2 cardsSorcery
2 cardsInstant
1 cardLand
1 cardMONEY CARDS·23 CARDS·$68.04
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Creature
4 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Forest15
Mountain6
Gate1
Creature21
Elf9
Druid6
Warrior4
Human3
Elemental2
Wizard2
Ape1
Archer1
Beast1
Cat1
Centaur1
Gargoyle1
Kavu1
Monkey1
Rhino1
Party6
Sorcery16
Arcane1
Instant11
Enchantment8
Aura3
Saga1
Artifact7
Equipment2
Gargoyle1
Legends2
Historic10
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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