MetaMox
COMMANDER · DECK
@Fister82 · 2024-01-11
DECK $
$1,468.87
MYTHIC
11
RARE
39
UNCOMMON
20
COMMON
30
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 card

Creature

21 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

7 cards

Instant

23 cards

Land

21 cards
MONEY CARDS·61 CARDS·$1,166.30
Sign in to save your threshold.

Planeswalker

1 card

Creature

17 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

3 cards

Instant

16 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
30211142163442556+
COLOR
U: 41 pipsR: 35 pipsC: 77 pips
TYPES
Land33
Nonbasic19
Basic14
Island8
Mountain8
Creature23
Human6
Pirate6
Dragon5
Wizard5
Goblin3
Artificer2
Elemental2
Siren2
Advisor1
Ape1
Bard1
Berserker1
Dwarf1
Golem1
Lizard1
Minotaur1
Monkey1
Scout1
Spirit1
Warrior1
Outlaws6
Party6
Instant23
Shapeshifter2
Artifact9
Equipment1
Golem1
Sorcery7
Enchantment5
Aura3
Planeswalker1
Karn1
Legends12
Historic20
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Activated abilities of permanents your opponents control can't be activated
  • Activated abilities can't be activated
  • Lock
  • Mass Land Denial
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite damage
  • Infinite colored mana
  • Infinite Treasure tokens
Bracket 3
locks the table
  • Gain control of all permanents an opponent controls during each of your turns
  • Lock
  • Win the game at the beginning of your next upkeep
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite damage
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite damage
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite damage
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite damage
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite damage
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
View
Comments · 0
No comments yet.