COMMANDER · DECK
Burn in Heck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
15 cardsInstant
18 cardsLand
14 cardsMONEY CARDS·25 CARDS·$88.12
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Creature
5 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Mountain16
Swamp13
Instant18
Sorcery15
Creature12
Human9
Shaman6
Archer2
Devil1
Dwarf1
Goblin1
Rogue1
Warlock1
Wizard1
Outlaws2
Party2
Artifact10
Equipment2
Treasure1
Enchantment8
Legends3
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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