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COMMANDER · DECK

Zenos yae Galvus | The Minstrel's Ballad: Shinryu's Domain

@catppuccino · 2025-06-30
DECK $
$1,235.21
MYTHIC
20
RARE
42
UNCOMMON
11
COMMON
29
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

15 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

16 cards

Instant

14 cards

Land

11 cards
MAYBE2 CARDS

Artifact

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$968.90
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Planeswalker

1 card
NAMECOSTPRICE

Creature

14 cards

Enchantment

1 card

Artifact

12 cards

Sorcery

12 cards

Instant

14 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811421331446596+
COLOR
B: 82 pipsC: 133 pips
TYPES
Land35
Nonbasic10
Basic25
Swamp25
Gate1
Sorcery17
Vampire1
Warlock1
Creature16
Human3
Phyrexian3
God2
Vampire2
Archer1
Dragon1
Horror1
Knight1
Minion1
Noble1
Orc1
Plant1
Praetor1
Rogue1
Saga1
Scarecrow1
Shade1
Spirit1
Warlock1
Warrior1
Wizard1
Wurm1
Zombie1
Outlaws2
Party3
Artifact15
Equipment6
God1
Scarecrow1
Instant14
Enchantment7
God1
Knight1
Saga1
Planeswalker1
Sorin1
Legends15
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS5 COMBOS
Bracket 3
locks the table
  • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
  • Lock
  • Players can't draw cards
  • Players can't gain life
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Group
Color
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