COMMANDER · DECK
Who needs red to make a dragon deck?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
10 cardsInstant
10 cardsLand
7 cardsMONEY CARDS·4 CARDS·$4.42
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Creature
2 cardsEnchantment
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Forest16
Plains15
Creature35
Shapeshifter11
Dragon9
Human5
Druid3
Elf3
Soldier3
Cleric2
Elemental2
Spirit2
Centaur1
Dinosaur1
Dog1
Knight1
Monk1
Plant1
Shaman1
Snake1
Changeling11
Party2
Instant10
Shapeshifter1
Sorcery10
Artifact8
Dragon2
Shapeshifter2
Equipment1
Enchantment5
Aura1
Saga1
Legends2
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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