COMMANDER · DECK
The Aurachanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
45 cardsArtifact
3 cardsSorcery
3 cardsLand
26 cardsMONEY CARDS·47 CARDS·$369.18
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Creature
10 cardsEnchantment
23 cardsArtifact
2 cardsSorcery
2 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment49
Aura32
Spirit2
Dryad1
Eldrazi1
Nymph1
Land34
Nonbasic23
Basic11
Forest7
Plains7
Island1
Creature15
Druid4
Human4
Spirit3
Angel2
Advisor1
Dryad1
Dwarf1
Kor1
Merfolk1
Nymph1
Satyr1
Shaman1
Warrior1
Wizard1
Party2
Artifact3
Equipment3
Sorcery3
Legends8
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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