COMMANDER · DECK
The Big Rat that Makes all of the Rules
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
12 cardsInstant
4 cardsLand
12 cardsMONEY CARDS·16 CARDS·$128.85
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Creature
10 cardsArtifact
2 cardsSorcery
1 cardInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature46
Rat39
Rogue5
Human4
Phyrexian4
Warlock4
Ninja2
Peasant2
Spirit2
Wizard2
Bard1
Berserker1
Noble1
Ogre1
Saga1
Shaman1
Zombie1
Outlaws9
Party7
Land34
Nonbasic9
Basic25
Swamp14
Island6
Mountain5
Cave1
Sorcery12
Instant4
Artifact3
Equipment1
Enchantment2
Saga1
Spirit1
Legends10
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
11 cards not in the pool
NOT IN THE POOL · 11
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