COMMANDER · DECK
Baron Sengir Voltron ping
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
12 cardsArtifact
26 cardsSorcery
7 cardsInstant
4 cardsLand
12 cardsMONEY CARDS·48 CARDS·$560.39
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Creature
8 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Swamp24
Saga1
Urza's1
Artifact31
Equipment16
Bird1
Construct1
Elk1
Golem1
Myr1
Shaman1
Creature16
Vampire4
Nightmare2
Bird1
Cat1
Construct1
Demon1
Elk1
Golem1
Gorgon1
Human1
Myr1
Noble1
Rogue1
Shade1
Shaman1
Snake1
Spirit1
Outlaws1
Party1
Enchantment14
Aura5
Gorgon1
Rune1
Saga1
Urza's1
Sorcery7
Instant4
Legends6
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
- Destroy all creatures opponents control
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 26 cards not in the pool
BANNED · 2
NOT IN THE POOL · 26
Comments · 0
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