COMMANDER · DECK
Colors Weave
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
12 cardsArtifact
16 cardsSorcery
7 cardsInstant
17 cardsLand
6 cardsMAYBE18 CARDS
Creature
4 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
1 cardInstant
4 cardsMONEY CARDS·41 CARDS·$519.93
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Creature
4 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
3 cardsInstant
11 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Island30
Desert1
Artifact20
Equipment7
Scarecrow2
Elk1
Thopter1
Instant17
Creature13
Wizard4
Human3
Merfolk2
Scarecrow2
Avatar1
Crab1
Elk1
Homarid1
Noble1
Octopus1
Rogue1
Shaman1
Thopter1
Outlaws1
Party5
Enchantment12
Aura2
Sorcery8
Avatar1
Eldrazi1
Legends8
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Opponents can't cast creature spells
- Lock
Bracket 3
locks the table
- Creatures do not untap
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Infinite mill for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 40 cards not in the pool
BANNED · 2
NOT IN THE POOL · 40
Comments · 0
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