COMMANDER · DECK
Super Monster Land 64
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
13 cardsInstant
11 cardsLand
38 cardsMONEY CARDS·83 CARDS·$882.95
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Creature
22 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
10 cardsInstant
10 cardsLand
32 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic35
Basic4
Forest5
Swamp4
Cave3
Dryad1
Gate1
Urza's1
Creature26
Elf4
Snake3
Dryad2
Human2
Imp2
Insect2
Shaman2
Spirit2
Zombie2
Bird1
Cleric1
Dauthi1
Detective1
Dog1
Eldrazi1
Elemental1
Forest1
Frog1
Horror1
Knight1
Monk1
Nymph1
Ouphe1
Rogue1
Scout1
Treefolk1
Turtle1
Wizard1
Outlaws1
Party3
Sorcery13
Instant11
Enchantment8
Aura2
Dryad1
Nymph1
Artifact5
Spacecraft1
Vehicle1
Legends11
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS35 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Near-infinite landfall triggers
- Near-infinite creature tokens
- Near-infinite card draw
- Near-infinite draw triggers
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Near-infinite landfall triggers
- Near-infinite creature tokens
- Near-infinite card draw
- Near-infinite draw triggers
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite ETB
- Infinite landfall triggers
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite death triggers
- Infinite landfall triggers
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite creature ETB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 25 cards not in the pool
BANNED · 3
NOT IN THE POOL · 25
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