MetaMox
COMMANDER · DECK
@skub_0 · 2026-05-18
DECK $
$542.48
MYTHIC
13
RARE
53
UNCOMMON
14
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

8 cards

Sorcery

12 cards

Instant

9 cards

Land

30 cards
MAYBE1 CARD

Artifact

1 card
NAMECOSTPRICE
MONEY CARDS·57 CARDS·$422.65
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Creature

25 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00161122173844556+
COLOR
W: 7 pipsB: 9 pipsG: 61 pipsC: 103 pips
TYPES
Land37
Nonbasic27
Basic10
Plains9
Swamp7
Forest6
Creature32
Human7
Elf5
Monk3
Scout3
Snake3
Beast2
Cleric2
Druid2
Elemental2
Frog2
Horror2
Insect2
Shaman2
Angel1
Assassin1
Bear1
Bird1
Centaur1
Citizen1
Demon1
Dryad1
Halfling1
Kor1
Lizard1
Merfolk1
Nymph1
Plant1
Soldier1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery12
Instant9
Artifact8
Equipment3
Enchantment5
Centaur1
Dryad1
Insect1
Monk1
Nymph1
Legends12
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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