COMMANDER · DECK
Dimur control
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
9 cardsArtifact
1 cardSorcery
9 cardsInstant
41 cardsBattle
1 cardLand
10 cardsMONEY CARDS·24 CARDS·$107.27
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Creature
4 cardsSorcery
7 cardsInstant
10 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant42
Land38
Nonbasic8
Basic30
Island17
Swamp13
Creature11
Human5
Warlock3
Wizard3
Merfolk2
Noble2
Eldrazi1
Faerie1
Homarid1
Mercenary1
Siege1
Spirit1
Outlaws4
Party3
Sorcery9
Artifact1
Battle1
Human1
Noble1
Siege1
Legends3
Historic4
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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