MetaMox
COMMANDER · DECK
@nwinters19 · 2026-07-22
DECK $
$1,104.92
MYTHIC
21
RARE
34
UNCOMMON
14
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

10 cards

Sorcery

4 cards

Instant

1 card
NAMECOSTPRICE

Land

10 cards
MONEY CARDS·57 CARDS·$874.25
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Creature

29 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

3 cards

Instant

1 card
NAMECOSTPRICE

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611328314412596+
COLOR
B: 45.5 pipsR: 33.5 pipsC: 155 pips
TYPES
Land37
Nonbasic9
Basic28
Swamp15
Mountain14
God1
Creature36
Human6
Demon5
Phyrexian4
Vampire4
Assassin3
Horror3
Shaman3
Zombie3
Construct2
Goblin2
God2
Archer1
Beast1
Berserker1
Bird1
Cleric1
Devil1
Dinosaur1
Dragon1
Elder1
Elemental1
Elf1
Hag1
Knight1
Ogre1
Orc1
Pirate1
Plant1
Praetor1
Snake1
Wizard1
Outlaws4
Party2
Enchantment15
Aura1
God1
Hag1
Artifact13
Equipment3
Construct2
Phyrexian2
Horror1
Infinity1
Stone1
Sorcery4
Instant1
Legends16
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS42 COMBOS
Bracket 3
locks the table
  • Lock
  • Destroy all creatures opponents control
  • From now on, destroy any creatures opponents control at instant speed
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • From now on, destroy any creatures opponents control at instant speed
  • Lock
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy all creatures opponents control
  • Lock
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Lock
Bracket 3
locks the table
  • Destroy any number of creatures opponents control
  • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
  • Infinite -1/-1 counters on creatures opponents control
  • Lock
Bracket 3
locks the table
  • Destroy all creatures opponents control
  • Destroy each creature that enters the battlefield under an opponent's control
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Infinite +1/+1 counters on a creature
  • Infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage to all players
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
  • Near-infinite lifeloss
Group
Color
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