COMMANDER · DECK
pain
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
4 cardsInstant
1 cardLand
10 cardsMONEY CARDS·57 CARDS·$874.25
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Creature
29 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
3 cardsInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Swamp15
Mountain14
God1
Creature36
Human6
Demon5
Phyrexian4
Vampire4
Assassin3
Horror3
Shaman3
Zombie3
Construct2
Goblin2
God2
Archer1
Beast1
Berserker1
Bird1
Cleric1
Devil1
Dinosaur1
Dragon1
Elder1
Elemental1
Elf1
Hag1
Knight1
Ogre1
Orc1
Pirate1
Plant1
Praetor1
Snake1
Wizard1
Outlaws4
Party2
Enchantment15
Aura1
God1
Hag1
Artifact13
Equipment3
Construct2
Phyrexian2
Horror1
Infinity1
Stone1
Sorcery4
Instant1
Legends16
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS42 COMBOS
Bracket 3
locks the table
- Lock
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 3
locks the table
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
- Lock
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Destroy all creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 3
locks the table
- Destroy any number of creatures opponents control
- Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
- Infinite -1/-1 counters on creatures opponents control
- Lock
Bracket 3
locks the table
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Exile your library
- Infinite +1/+1 counters on a creature
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage to all players
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 27 cards not in the pool
BANNED · 1
NOT IN THE POOL · 27
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