COMMANDER · DECK
Beorn the Fierce
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
7 cardsInstant
11 cardsLand
2 cardsMONEY CARDS·28 CARDS·$108.46
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Creature
12 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Forest34
Creature34
Bear16
Druid7
Human5
Elf3
Archer2
Bird2
Elemental2
Mutant2
Shapeshifter2
Treefolk2
Warrior2
Ally1
Cat1
Dinosaur1
Elder1
Giant1
Jackal1
Mercenary1
Noble1
Phyrexian1
Rhino1
Snake1
Spider1
Squirrel1
Varmint1
Warlock1
Wizard1
Changeling1
Outlaws2
Party3
Instant12
Bear1
Druid1
Sorcery8
Arcane1
Bear1
Wizard1
Artifact7
Equipment2
Enchantment7
Aura3
Treefolk2
Legends10
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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