COMMANDER · DECK
Sarulf
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
3 cardsArtifact
1 cardSorcery
18 cardsInstant
24 cardsLand
9 cardsMONEY CARDS·36 CARDS·$177.78
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Creature
7 cardsEnchantment
2 cardsArtifact
1 cardSorcery
10 cardsInstant
12 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Swamp17
Forest13
Desert1
Instant25
Adventure1
Eldrazi1
Knight1
Zombie1
Creature19
Elf7
Druid6
Human4
Shaman4
Zombie3
Warrior2
Adventure1
Berserker1
Bird1
Cleric1
Elemental1
God1
Knight1
Orc1
Snake1
Wolf1
Party3
Sorcery18
Arcane1
Enchantment3
Aura2
Treefolk1
Artifact1
Legends3
Historic4
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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