COMMANDER · DECK
battle of whtz
@eyodin · 2026-08-11
285 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$3,076.54
MYTHIC
35
RARE
147
UNCOMMON
58
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN284 CARDS
Planeswalker
5 cardsCreature
48 cardsEnchantment
33 cardsArtifact
50 cardsSorcery
34 cardsInstant
43 cardsLand
71 cardsMONEY CARDS·189 CARDS·$2,436.17
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Planeswalker
4 cardsCreature
28 cardsEnchantment
30 cardsArtifact
32 cardsSorcery
21 cardsInstant
33 cardsLand
41 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land73
Nonbasic71
Basic2
Island9
Plains8
Adventure1
Gate1
Human1
Planet1
Saga1
Town1
Urza's1
Warlock1
Weird1
Artifact64
Phyrexian3
Book2
Equipment2
Myr2
Construct1
Elk1
Golem1
Horror1
Human1
Infinity1
Robot1
Shapeshifter1
Soldier1
Stone1
Thopter1
Utrom1
Vehicle1
Creature49
Human18
Wizard8
Cleric6
Advisor3
Homunculus3
Horror3
Phyrexian3
Spirit3
Avatar2
Hero2
Myr2
Noble2
Soldier2
Warrior2
Artificer1
Bird1
Construct1
Doctor1
Dwarf1
Elf1
Elk1
Faerie1
Frog1
Giant1
Golem1
Halfling1
Kraken1
Lord1
Merfolk1
Rabbit1
Robot1
Rogue1
Scientist1
Shapeshifter1
Shark1
Sphinx1
Squid1
Thopter1
Time1
Utrom1
Vedalken1
Warlock1
Weird1
Outlaws2
Party17
Instant44
Sorcery37
Adventure1
Lesson1
Town1
Enchantment34
Aura3
Class1
Saga1
Urza's1
Planeswalker5
Teferi3
Jace2
Legends43
Historic97
LAND PROBABILITY
71 LANDS · 284 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.2%
TURN 564.2%
TURN 684.0%
TURN 793.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite draw triggers for target opponent
- Near-infinite lifegain triggers for opponents
- Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
- Win the game
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite looting
- Infinite self-discard triggers
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite rummaging for all players
- Infinite self-discard triggers for all players
- Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite mill
- Near-infinite colored mana
- Near-infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens
- Near-infinite ETB
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens
- Near-infinite ETB
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature LTB
- Infinite colored mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite colored mana
- Infinite draw triggers for all players
- Near-infinite Treasure tokens
- Infinite card draw for all players
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite colored mana
- Infinite draw triggers for all players
- Near-infinite Treasure tokens
- Infinite card draw for all players
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifeloss
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite card draw for opponents that control a Wedding Ring
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
10 banned cards, 1 card not in the pool
BANNED · 10
NOT IN THE POOL · 1
CEDH
Not legal
- 13 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
5 banned cards, 88 cards not in the pool
BANNED · 5
NOT IN THE POOL · 88
Comments · 0
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