COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN96 CARDS
Creature
10 cardsEnchantment
31 cardsArtifact
9 cardsSorcery
4 cardsInstant
6 cardsLand
17 cardsMAYBE17 CARDS
Creature
5 cardsEnchantment
9 cardsInstant
1 cardLand
2 cardsMONEY CARDS·46 CARDS·$170.60
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Creature
6 cardsEnchantment
24 cardsArtifact
3 cardsSorcery
3 cardsInstant
5 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island8
Swamp8
Plains6
Enchantment32
Aura14
Curse3
Nymph1
Artifact14
Equipment1
Creature11
Human5
Wizard4
Archon1
Cleric1
Druid1
Faerie1
Giant1
Illusion1
Merfolk1
Nymph1
Warlock1
Outlaws1
Party5
Instant6
Sorcery4
Legends2
Historic16
LAND PROBABILITY
36 LANDS · 96 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.0%
TURN 538.4%
TURN 660.7%
TURN 777.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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