COMMANDER · DECK
Good stuff mutation
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
5 cardsInstant
9 cardsLand
13 cardsMONEY CARDS·25 CARDS·$139.79
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Creature
5 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
1 cardInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Forest9
Island9
Mountain9
Creature31
Beast11
Elemental6
Thalakos5
Bird3
Dinosaur3
Wizard3
Elk2
Soldier2
Elder1
God1
Illusion1
Leviathan1
Lizard1
Octopus1
Ooze1
Phoenix1
Scout1
Shark1
Spider1
Spirit1
Party3
Artifact11
Elk1
Treasure1
Enchantment10
Aura1
Elemental1
God1
Instant9
Sorcery5
Legends6
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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