COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
1 cardMONEY CARDS·28 CARDS·$189.11
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Creature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
1 cardInstant
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Basic42
Island42
Creature31
Merfolk29
Wizard12
Rogue4
Soldier3
Warrior3
God1
Human1
Incarnation1
Mercenary1
Noble1
Pirate1
Scout1
Shaman1
Outlaws6
Party19
Enchantment11
Aura1
Merfolk1
Artifact7
Equipment2
Instant6
Sorcery4
Merfolk1
Legends5
Historic10
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
No bracket · Banned
1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Legal
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
Comments · 0
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