COMMANDER · DECK
Red Spite
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
5 cardsInstant
17 cardsLand
3 cardsMONEY CARDS·43 CARDS·$378.54
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Creature
4 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
3 cardsInstant
12 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic2
Basic35
Mountain35
Artifact21
Equipment2
Myr2
Angel1
Construct1
Golem1
Wall1
Instant17
Arcane2
Creature15
Human3
Warrior3
Myr2
Ogre2
Wall2
Angel1
Berserker1
Construct1
Devil1
Elemental1
Goblin1
Golem1
Rogue1
Shaman1
Outlaws1
Party4
Enchantment12
Aura1
Curse1
Sorcery5
Legends4
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS20 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 36 cards not in the pool
BANNED · 1
NOT IN THE POOL · 36
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