COMMANDER · DECK
Jhoira of the Jankhitu
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
15 cardsInstant
13 cardsLand
18 cardsSIDEBOARD1 CARD
Sorcery
1 cardMONEY CARDS·15 CARDS·$37.57
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Creature
7 cardsEnchantment
1 cardArtifact
1 cardSorcery
3 cardsInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island13
Mountain7
Gate1
Creature27
Wizard6
Human5
Kraken4
Elemental3
Leviathan3
Myr3
Wall2
Avatar1
Chimera1
Dragon1
Giant1
Golem1
Insect1
Lizard1
Shaman1
Whale1
Party6
Sorcery15
Instant13
Artifact12
Myr3
Equipment1
Golem1
Insect1
Leviathan1
Enchantment6
Chimera1
Human1
Wizard1
Legends4
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't attack with most creatures
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
Comments · 0
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