COMMANDER · DECK
Random
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
7 cardsInstant
13 cardsLand
4 cardsMONEY CARDS·12 CARDS·$45.59
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Creature
5 cardsEnchantment
2 cardsArtifact
3 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Mountain20
Plains13
Gate1
Creature32
Human6
Warrior5
Dragon4
Dwarf3
Angel2
Artificer2
Goblin2
Golem2
Knight2
Noble2
Pirate2
Advisor1
Archer1
Background1
Berserker1
Cleric1
Dinosaur1
Elemental1
Faerie1
Gargoyle1
Halfling1
Lizard1
Minotaur1
Ogre1
Peasant1
Pegasus1
Phoenix1
Soldier1
Unicorn1
Wall1
Outlaws2
Party6
Artifact15
Equipment5
Golem2
Book1
Gargoyle1
Treasure1
Wall1
Instant13
Sorcery7
Enchantment3
Background1
Class1
Legends7
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
7 cards not in the pool
NOT IN THE POOL · 7
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