COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
28 cardsArtifact
8 cardsSorcery
6 cardsInstant
19 cardsLand
22 cardsMONEY CARDS·48 CARDS·$226.64
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Creature
3 cardsEnchantment
17 cardsArtifact
6 cardsSorcery
4 cardsInstant
8 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Island7
Plains7
Swamp7
Enchantment29
Aura5
Spirit1
Instant19
Artifact9
Equipment2
Bird1
Sorcery6
Creature5
Human2
Wizard2
Angel1
Bird1
Spirit1
Party2
Legends2
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 4
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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