COMMANDER · DECK
witherbloom affinity
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsSorcery
24 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·25 CARDS·$136.78
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Creature
12 cardsSorcery
8 cardsInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Forest17
Swamp17
Gate1
Creature34
Elf11
Druid10
Shaman4
Drone3
Eldrazi3
Human3
Beast2
Dinosaur2
Elemental2
Plant2
Wizard2
Adventure1
Bear1
Cat1
Cleric1
Dragon1
Elder1
Elk1
Faerie1
Fungus1
Glimmer1
Horror1
Minion1
Nightmare1
Noble1
Phyrexian1
Rogue1
Scout1
Vampire1
Warrior1
Wolf1
Zombie1
Outlaws1
Party5
Sorcery27
Adventure1
Arcane1
Bear1
Beast1
Cleric1
Noble1
Vampire1
Wizard1
Instant6
Enchantment1
Elk1
Glimmer1
Legends4
Historic4
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite magecraft triggers
- Infinite storm count
- Infinite tapped creature tokens
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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