COMMANDER · DECK
cmdr jund lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
14 cardsInstant
3 cardsLand
39 cardsMONEY CARDS·51 CARDS·$372.12
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Creature
12 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
6 cardsInstant
2 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land44
Nonbasic38
Basic6
Forest7
Swamp6
Mountain5
Sphere3
Druid1
Elf1
Goblin1
Creature24
Elf5
Human4
Insect4
Druid3
Elemental2
Monk2
Warrior2
Beast1
Detective1
Dryad1
Frog1
Fungus1
Goblin1
Golem1
Horror1
Incarnation1
Minion1
Nightmare1
Nymph1
Robot1
Saga1
Scout1
Shaman1
Spider1
Wizard1
Party3
Sorcery19
Enchantment12
Case1
Class1
Dryad1
Human1
Monk1
Nymph1
Saga1
Artifact9
Spacecraft2
Golem1
Robot1
Instant6
Legends6
Historic15
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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