COMMANDER · DECK
Merfolk for Rach
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
29 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
8 cardsInstant
10 cardsLand
8 cardsSIDEBOARD9 CARDS
Creature
5 cardsEnchantment
1 cardArtifact
1 cardLand
2 cardsMAYBE10 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
1 cardSorcery
1 cardLand
5 cardsMONEY CARDS·36 CARDS·$289.71
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Creature
9 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Island15
Forest14
Creature30
Merfolk29
Wizard6
Warrior5
Shaman4
Scout3
Rogue2
Soldier2
Druid1
God1
Human1
Leviathan1
Mutant1
Outlaws2
Party13
Instant11
Enchantment9
Merfolk1
Sorcery8
Artifact7
Equipment1
Planeswalker1
Tamiyo1
Legends8
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
Comments · 0
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