MetaMox
COMMANDER · DECK

Titania

Bracket 4 · Optimized
2020-07-25
DECK $
$658.28
MYTHIC
10
RARE
41
UNCOMMON
24
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

22 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

12 cards

Instant

11 cards

Land

20 cards
MAYBE7 CARDS
MONEY CARDS·48 CARDS·$514.99
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Planeswalker

1 card

Creature

11 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

7 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
1081112243543576+
COLOR
G: 73 pipsC: 110 pips
TYPES
Land40
Nonbasic20
Basic20
Forest21
Desert1
Dryad1
Creature23
Human5
Druid4
Elf4
Shaman4
Elemental3
Snake2
Beast1
Cat1
Centaur1
Cleric1
Dinosaur1
Dryad1
Eldrazi1
Elephant1
Forest1
Merfolk1
Monk1
Ooze1
Scout1
Wizard1
Party2
Sorcery12
Arcane1
Instant11
Enchantment10
Aura1
Centaur1
Artifact5
Equipment1
Planeswalker1
Nissa1
Legends5
Historic10
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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