COMMANDER · DECK
tivash, gloom cummoner
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
11 cardsInstant
5 cardsLand
5 cardsMONEY CARDS·7 CARDS·$14.91
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Creature
2 cardsArtifact
4 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Swamp31
Creature27
Human8
Vampire5
Cleric4
Horror2
Phyrexian2
Rogue2
Warlock2
Warrior2
Zombie2
Adventure1
Aetherborn1
Assassin1
Astartes1
Beast1
C'tan1
Construct1
Demigod1
Demon1
Elk1
Equipment1
Imp1
Leech1
Ogre1
Primarch1
Shaman1
Soldier1
Troll1
Wizard1
Outlaws5
Party9
Artifact18
Equipment5
Construct1
Elk1
Leech1
Sorcery11
Enchantment8
Aura3
Background1
Demigod1
Instant6
Adventure1
Human1
Warlock1
Legends7
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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