COMMANDER · DECK
Sméagol, Helpful Guide
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
13 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·23 CARDS·$130.23
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Creature
7 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Forest15
Swamp15
Creature29
Horror4
Human4
Lhurgoyf3
Elemental2
Elf2
Halfling2
Phyrexian2
Wizard2
Berserker1
Demon1
Dog1
Druid1
Dryad1
Dwarf1
Elk1
Fungus1
Insect1
Knight1
Nightmare1
Orc1
Rogue1
Shaman1
Skeleton1
Snake1
Soldier1
Spider1
Thrull1
Treefolk1
Vampire1
Warrior1
Zombie1
Outlaws1
Party4
Sorcery13
Artifact9
Equipment1
Enchantment8
Horror1
Saga1
Instant6
Legends10
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
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