COMMANDER · DECK
Tribal- Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
28 cardsSorcery
7 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·52 CARDS·$453.03
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Creature
10 cardsEnchantment
3 cardsArtifact
21 cardsSorcery
3 cardsInstant
7 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Plains10
Forest9
Mountain9
Swamp9
Artifact29
Equipment21
Myr1
Creature16
Knight12
Human11
Advisor1
Artificer1
Cat1
Druid1
Dwarf1
Kithkin1
Kor1
Myr1
Noble1
Instant9
Sorcery7
Enchantment3
Legends9
Historic35
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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