COMMANDER · DECK
Kwain Mark II
COMMAND1 CARD
Creature
1 cardMAIN108 CARDS
Creature
21 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
10 cardsInstant
14 cardsLand
10 cardsMONEY CARDS·47 CARDS·$298.86
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Creature
7 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
9 cardsInstant
9 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island19
Plains14
Creature22
Human9
Soldier4
Wizard3
Advisor2
Cleric2
Giant2
Spirit2
Beast1
Cat1
Elemental1
God1
Golem1
Horror1
Merfolk1
Rabbit1
Rogue1
Shapeshifter1
Sphinx1
Squid1
Outlaws1
Party6
Enchantment18
Aura4
Curse1
God1
Instant14
Artifact11
Equipment2
Golem1
Sorcery10
Legends9
Historic20
LAND PROBABILITY
36 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
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