COMMANDER · DECK
Deadlock
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
2 cardsInstant
3 cardsLand
29 cardsMONEY CARDS·27 CARDS·$100.62
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Creature
17 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Human15
Assassin6
Rogue5
Wizard4
Ninja3
Turtle3
Vampire3
Elemental2
Faerie2
Mutant2
Noble2
Ally1
Archer1
Archon1
Artificer1
Barbarian1
Beast1
Cleric1
Construct1
Detective1
Djinn1
Dragon1
Frog1
God1
Inquisitor1
Knight1
Lizard1
Mercenary1
Minotaur1
Monk1
Nightmare1
Ooze1
Orc1
Otter1
Rat1
Robot1
Samurai1
Scout1
Soldier1
Spirit1
Tibalt1
Tiefling1
Villain1
Warlock1
Warrior1
Werewolf1
Zombie1
Outlaws13
Party11
Land36
Nonbasic24
Basic12
Swamp4
Forest2
Island2
Mountain2
Plains2
Town1
Artifact16
Equipment6
Book1
Clue1
Construct1
Robot1
Spacecraft1
Enchantment4
Aura1
Instant3
Sorcery2
Planeswalker1
God1
Tibalt1
Legends40
Historic53
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite copies of one instant or sorcery
- Infinite magecraft triggers
ALSO NEEDS
Instant or Sorcery that untaps a Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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