COMMANDER · DECK
Dimir Phase - Sygg
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
4 cardsInstant
6 cardsLand
26 cardsMONEY CARDS·43 CARDS·$592.36
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Creature
11 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
1 cardInstant
2 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Swamp12
Island9
Creature32
Human8
Vampire7
Rogue5
Demon4
Wizard3
Zombie3
Faerie2
Horror2
Warlock2
Bird1
Cleric1
Detective1
Drake1
Fungus1
Goblin1
Knight1
Merfolk1
Nightmare1
Phyrexian1
Rat1
Shade1
Shaman1
Slug1
Sphinx1
Troll1
Outlaws7
Party9
Artifact12
Equipment1
Enchantment12
Adventure2
Aura1
Class1
Faerie1
Instant6
Sorcery4
Adventure2
Legends13
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 30 cards not in the pool
BANNED · 4
NOT IN THE POOL · 30
Comments · 0
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