MetaMox
COMMANDER · DECK
@oCliff · 2023-11-22
Soul of Windgrace
DECK $
$2,407.05
MYTHIC
20
RARE
44
UNCOMMON
16
COMMON
20
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

4 cards

Creature

27 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

8 cards

Instant

7 cards

Land

32 cards
MONEY CARDS·73 CARDS·$1,919.89
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Planeswalker

4 cards

Creature

22 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

6 cards

Instant

6 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10121152133944536+
COLOR
B: 11.5 pipsR: 12 pipsG: 55.5 pipsC: 77 pips
TYPES
Land42
Nonbasic29
Basic13
Forest10
Mountain9
Swamp9
Creature28
Elf5
Human4
Scout4
Shaman4
Elemental3
Snake3
Warrior2
Avatar1
Bird1
Cat1
Cleric1
Detective1
Dragon1
Druid1
Dryad1
Frog1
Goblin1
Horror1
Insect1
Kavu1
Merfolk1
Minotaur1
Monk1
Nightmare1
Noble1
Nymph1
Orc1
Pilot1
Turtle1
Wizard1
Party4
Sorcery9
Instant8
Artifact7
Spacecraft2
Enchantment6
Druid1
Dryad1
Nymph1
Snake1
Planeswalker4
Nissa2
Minsc1
Wrenn1
Legends18
Historic24
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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