COMMANDER · DECK
A Wizard is Never Late v2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
1 cardArtifact
7 cardsSorcery
13 cardsInstant
15 cardsLand
38 cardsMONEY CARDS·61 CARDS·$2,164.57
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Creature
13 cardsArtifact
2 cardsSorcery
10 cardsInstant
11 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic38
Island7
Mountain7
Plains6
Creature26
Wizard26
Human9
Avatar4
Bird2
Elf2
Merfolk2
Otter2
Demon1
Dragon1
Dwarf1
Efreet1
Noble1
Party26
Instant15
Sorcery14
Lesson1
Artifact7
Equipment1
Enchantment1
Legends28
Historic35
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 23 cards not in the pool
BANNED · 1
NOT IN THE POOL · 23
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