COMMANDER · DECK
Rakdos
Bracket 4 · Optimized@Generalzero · 2014-04-18
ONLY 99 CARDSNO COMMANDER
DECK $
$551.95
MYTHIC
14
RARE
41
UNCOMMON
21
COMMON
24
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
14 cardsInstant
9 cardsLand
17 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$426.39
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Planeswalker
2 cardsCreature
8 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
9 cardsInstant
2 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS · 2
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Mountain11
Swamp11
Gate1
Enchantment16
Aura1
Creature15
Demon4
Shaman3
Zombie3
Beast2
Elemental2
Horror2
Dragon1
Goblin1
Golem1
Human1
Ogre1
Phyrexian1
Warrior1
Party1
Sorcery14
Instant9
Artifact8
Golem1
Planeswalker3
Chandra1
Liliana1
Sorin1
Legends11
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss