COMMANDER · DECK
The gold is mine!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
11 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·55 CARDS·$287.66
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Creature
21 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
7 cardsInstant
2 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Mountain11
Swamp10
Cave2
Desert1
Goblin1
Creature27
Dragon13
Artificer4
Human4
Goblin3
Assembly-worker1
Bard1
Bat1
Cleric1
Devil1
Drix1
Elemental1
Elf1
Lizard1
Rogue1
Spirit1
Warlock1
Warrior1
Wurm1
Outlaws2
Party3
Sorcery12
Enchantment10
Aura1
Class1
Saga1
Artifact9
Assembly-worker1
Cave1
Equipment1
Treasure1
Instant9
Legends10
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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