COMMANDER · DECK
Zur enchantments only
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
35 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
21 cardsMONEY CARDS·46 CARDS·$442.85
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Creature
5 cardsEnchantment
20 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment42
Aura10
Human2
Spirit2
Cleric1
Demigod1
God1
Soldier1
Zombie1
Land34
Nonbasic18
Basic16
Plains12
Island8
Swamp5
Creature14
Human7
Cleric2
Spirit2
Wizard2
Archon1
Artificer1
Demigod1
Druid1
Giant1
God1
Soldier1
Zombie1
Party4
Artifact7
Equipment2
Instant6
Sorcery4
Legends6
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
Comments · 0
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