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COMMANDER · DECK

K'rrik Goofy Stuff (I Wanted To Build Mono Black Okay)

Bracket 3 · Upgraded
@hxmealxnekev1n_
K'rrik, Son of Yawgmoth
DECK $
$734.26
MYTHIC
16
RARE
27
UNCOMMON
19
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

21 cards

Enchantment

9 cards

Artifact

20 cards

Sorcery

8 cards

Instant

1 cards
NAMECOSTPRICE

Land

14 cards
MONEY CARDS·57 CARDS·$577.43
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

20 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

5 cards

Instant

1 cards
NAMECOSTPRICE

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
10511421031447596+
COLOR
B: 88 pipsC: 127 pips
TYPES
Land39
Nonbasic13
Basic26
Swamp27
Creature22
Vampire7
Phyrexian4
Demon3
Horror3
Zombie2
Assassin1
C'tan1
Cleric1
Elf1
Glimmer1
Knight1
Minion1
Nightmare1
Noble1
Praetor1
Shade1
Snake1
Spirit1
Thrull1
Warlock1
Wurm1
Outlaws2
Party1
Artifact20
Book2
Equipment1
Enchantment12
Glimmer1
Horror1
Snake1
Sorcery8
Instant1
Planeswalker1
Sorin1
Legends15
Historic30
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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